Devlogs
Devlog 07: Google Play setup, Leaderboards, Credits, Bugsfix and more Polishh
Posted May 16, 2021 by BRAH Studio
#gamedev #gamemaker #90dayschallenge #pixelart #platformer
This is my first time learned to develop a full game that can be released on store so I've spent the past 2 days to work on the Google Play side. Oh I swear that it were very challenging for me but worth it, learned tons! I've managed to get the game ready for released on Google Play platform.
^^ Can't wait to see it published.
What I've done:
- Add credits infomations
- Add seperated Facebook page, Youtube channel
- Implemented Leaderboards, In game ads
- Upadted tutorial room background
- Export ready to play .AAB file game package
- Set up Google Play side for the game ready to be published
*Plan for future releases:
- Achievements, IAPs (remove ads option, continue with current score option), more obstacles/traps like: monster, breakable ground, barrier, birds, etc.
- Also I'm consider about a full version of the game with different Worlds unlock, Skin features (ability to change between variety characters/masters with corresponding special skill, for example, bulk up and smash everythings on the way, have power to shoot/use weapons to clear obstacles)