Devlogs
Build 4.11.035
Changelist:
- Bugs
- Fixed an issue where using a cursed scroll would cause a game crash later when casting spells.
- Fixed an issue where Trinkets in loot drops would occasionally drop a nameless game-breaking one.
- Ward was granting different reduce/resist bonuses, this has been fixed.
- The disk image for World Disk 1-2 was corrupted in prior version; this has been fixed.
- Fixed a bug when moving between the Zephan and Osthaven regions.
- Fixed some issues with mob triggers in the Dungeon of Dread. (Will only appear on new saves.)
- Ammunition will now display correctly when found in chests.
- Fixed some issues with doors in one dungeon.
- Fixed a bug which always charged the "switching active stance" penalty for spell-casting, making it cost 5AP all the time.
- You can no longer target escaped units with spells in combat.
- Fixed vanish so that your unit is invisible at the start of combat if he enters it while invisible.
- Fixed special tiles so they impact all members of the party.
- Fixed the random treasure tables which were only pulling from the top half of the tables.
- Typo and grammar error corrections.
- Features/Updates
- Bards now can buy and sell items with a discount and bonus, respectively.
- Eight spellbooks have all gained two additional spells.
- The sense spell now allows you to interact with traps without setting them off.
- Re-balanced spell power calculations so both sorcery skill and affinity are desirable for maximum power.
- All spellcasting classes have been revised to have more affinities at start. (Will only appear on new saves.)
- The Towers of Sorcery will now train their affinity to a maximum of 8.
- Spells cast in combat now cost 3 action points instead of 4.
- The cure spell now removes sleep and poison effects at full power, and other debuff effects at half power.
- Mindguard no longer removes sleep, but it does protect you from future sleep attacks.
- Poison now does a percentage of damage based on total health.
- Updated treasure tables so higher end creatures drop more items you can't buy in stores.
- Attributes now have less impact on melee, ranged, sorcery, defense and resist skills.
- Haste and slow now also include a bonus or penalty to move action cost.
- Monster Updates
- Revised number appearing for several monsters that have overwhelming advantage if they ambush in large numbers.
- Several monsters in the sunken city got boosts to damage.
- Revised movement/action for all monsters to make them more competitive/active.
- New monster: The Dreadful Gazebo! Beware...
- Emulator Update
- Classic99 updated to version 399.046.
- Fixes an issue where the first key pressed after a function key is ignored.