Posted May 14, 2021 by MercySoft
I may have come up with a few temporary solutions that may enable me to continue on this Godforsaken path of development. What this means in summary for you guys is that CARNAL is no longer a DirectX 11 game, as it now runs on OpenGL. Please let me know how this affects you if at all (it's not supposed to).
Changelog:
If this update works out for players and my current setup keeps working as intended I will be able to complete EP3. I have begun trying to implement a Controls screen for changing key-bindings, but it is more complicated than people think. Basically I will have to write my own custom Input Manager, while also rewriting the entire controller for the player, without relying on Unity's systems for input reading. It's feasible, but it will take some time as I've never done it before.