Posted May 14, 2021 by TheSensur
#DayJob
Due to a few friends and the like commenting on the Telemarketing Level's small scale and sorta screwy AI, I've decided to overhaul the level completely and modify the AI a bit, this build doesn't further the games campaign, so the ending slide hasn't been updated.
The changelog is as follows:
-Overhauled second level, The telemarketing zone to improve tone, atmosphere and gameplay.
-The "Phonegal", (The Second Levels Enemy) can now follow the player around corners, and will pursue the player for a few seconds before loosing interest, as appose to previous versions which would have her stop following the player as soon as she couldn't see them.
-Fixed a bug in which the player would be able to fail a minigame from a radius extending the radius in which they could actually win said minigame.
-Altered Lighting in some levels and areas, mostly to improve performance, but also to improve the sort of "Moody" vibe.