Devlogs
Week 10 - Tiago Delgado
Development continues steadily. For this phase, we divided the work to be done by cards and each member chose to complete at least 2 cards during the week.
I mostly kept working on the combat UI:
- Created a dynamic UI canvas prefab for enemy entities
- Updating health bars and buff/debuff icons for enemies on the grid
- Animation on the "End Turn" button to cue the player about when he can lock his action choices for the turn
- Message showing when the player's ally has locked his action choices for the turn