Devlogs
Start of day 7
Posted May 14, 2021 by Makaron
#Godot #GDScript #Game Design #Gamejam #Game Jam
Getting dangerously close to the end of the jam! Not really worried tho, like I said, if I don't make it, at least I had a lot of fun, plus I think I learned enough to make my next jam participation even better. For now, I will still focus and try to make it in time!
My plan of action:
- I have a system of cell on which a mouse (or a touchscreen) can click to select one, I have to determine which cell has been clicked
- I have to make my grappling thing move to that place (tween it if you will)
- If the grappling is going down, I need to determine if, at the end of its descent, it did grap a boxy thingy
- If it did, remove the box thing or, if possible, make it static, and let it travel with the grappling hook
- On another long press, let go of that box
Speaking of long press, I got my stuff mixed up on my previous post. I meant that to let go of a box, you don't do a simple click but a long press, the simple click is really to tell the grappling where to go! The long press is here to manipulate it. Then:
- Once it works out, make the space in which boxes go, have a callback when a box goes into the right place, another if it goes in the worng one
- Once the core gameplay is here, I need to put together the overheat system: moving costs a little heat, grappling cost some more, moving and having grapped a box cost even more.
- Would be cool if some bonus will fall from the sky, one click and you get it, something to cool down the whole mechanism.
- Would be even cooler if I had time to spice things up, switch the sorting holes, perhaps limit them to how much they can take up boxes.
Seems short enough, I know for sure it won't be short tho!
Let's get to it then.
Let's put the final countdown in the background...