Posted May 15, 2021 by MechanicsDriven
As said in the caption there are visual improvements. One consists of removing a lot of text and replacing it with icons.
Some playtesters complained about to much text and with the icons "tutorial-levels" feel much less like a tutorial.
Then I increased the number of used textures and switch between different texture-sets throughout the levels.
I certainly will need to come back to the visuals at some point and make further adjustments/additions, but for now I'm actually quite satisfied how the increased variety improves the overall appearance.
Furthermore, there are two new levels.
One level elaborates on the difference in movement behavior between <-> arrows and -> arrows, since playtests emphasized that this might be necessary.
The other new level builds on the idea of progressing via moving frames instead of the character movement.
There actually is already a similar level. However, since it appeared to be difficult for playtesters to grasp the concept I think it's a good idea to introduce the idea more carefully.
And of course there are also the obligatory bug-fixes: