Devlogs
May Update (210514)
G'day everyone!
A sizeable change to how homepanels work in this update. Homepanels were protected from capture on the first turn, but there was no visual indication. Now there's a square barrier that surrounds the panel. Furthermore, now homepanels are captured so long as a unit is on top of it, instead of having to explicitly move onto it (resulting in awkward moments where you'd tell a unit to move onto its own space to cap).
For the next month I intend to focus on starting the third chapter, while improving the main menus.
Core changes
- Homepanels are now visibly protected on the first turn. (Neutral homepanels are unaffected)
- Capturing a homepanel now plays an animation.
- Interruptions tutorial added.
- AI now thinks about where to place its starting homepanel, rather than throwing one randomly across the map.
- Can now capture homepanels from movement via techniques. This includes those pushed by attacks!
- Added Golden Scorpion (a lucky variant of the regular scorpion)
- Added several challenge mode maps
Customisation
- Can now override the squad's name colour in a level.
- Event trigger added: When the squad captures a specific homepanel.
- Addons can now properly reference their resources using an id tag in their filepaths
- To see an example, check out the unit and squad that comes in the Template addon.
- Levels can now set a Battlemode: Standard, Points and Mission (no clear victory until toggled by an event.)
Bugfixes and tweaks
- Challenge maps now don't require the AI player to place their homepanel.
- Poison and Shocked animations now properly play at the end of a squad's turn, but before the next squad begins.
- Squad icons changed for chapter two enemies.
- Fixed a bug where cutscenes would not replay if a technique was included in the actions.
- Fixed issue where squads were being skipped over if their units were added after the battle started.
- Fixed issue where a level's battlemode was ignored and instead went with the default Battle.
- Waspice now properly plays sound.
- Animations for the Wannabe Bandit in the tutorial fixed.
- ZAQ's audio was fixed.
- Jester was given a proper golfing animation.
- Delay on Bourbon's attacks lowered by one turn. Bourbon's Buckshot's damage was increased.