Posted May 13, 2021 by LiberaByte
One week ago I published my last devlog and allowed myself a bit of time to think about the future of this prototype, see video above. After much consideration (and encouraging words from my wife) I decided to participate in the 90 Days & Ship It! Jam 2021. I will post status updates until the day of release on August 7th 2021.
This devlog introduces the planned features and how I want to release the game. It’s still a bit messy but I will try to make it clearer in the next posts (with the help of some images).
Kargo (working title) is a space-themed action game. Transport containers with your spaceship as fast as possible, avoid any obstacles and figure out how to reach your destination. Best played with a friend in local coop using gamepads.
The controls are similar to the original Asteroids with additional buttons for picking up, dropping and using items. As mentioned in my previous post, my main source of inspiration is Crazy Gravity but I wanted to add distinct features. I think the 2-player split screen coop mode will make it quite different from similar titles. The emphasis is on simple controls and complex level designs that make it challenging for two players.
The goal is to release the game with all the above features. But if time is running out I might have to reschedule the local multiplayer and focus on the singleplayer mode first.
Let me know what you think in the comments.