Devlogs
v2.0 Update - Stability
The v2.0 update. This includes many gameplay changes and UI updates that were originally meant for the original release. There are 9 new items. Check them out in the new Item Gallery!
For the patch v3.0, we have plans for actual new and distinct maps as well as 3 playable characters. And of course, more items. Stay tuned for that!
v2.0 - May 5th, 2021
Gameplay
- Enabled up to 4 player multiplayer (let us know if it breaks!)
- Added a true Lunatic mode
- Time scales 50% faster (due to the small map currently)
- Added an temporary invulnerability state to the 3rd ability, Dash
- Added 4th ability, Master Spark
- Added affixes to enemies, making them more difficult to defeat but with greater reward
- Diversified the enemies. They shoot more specialized patterns and deal more damage
- Enemies spawn at the start of the stage
- Added 9 new items, removed the Uncommon Tengu Geta item
- Added combat shrine (spawns higher level enemies)
- Added gameover screen
- Added pause button
Quality of Life
- Added an item display for the items gathered so far
- You can hover over items and abilities to get their descriptions
- Messages appear when you interact with shrines
- Added buff visuals and improved some existing bullet visuals
- Added item gallery to check out all items in the game
Bugs
- Fixed the sacrifice shrine being able to kill you
- Fixed ability charge items resetting on a new stage
- Fixed exponential items scaling too hard
- Fixed numerous items not working exactly as intended