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Help from Albion: Development blog 9#

Help from Albion
A browser game made in HTML5

I have added a player test modal into my project with simple W,A,S,D controls and a player rotate with camara by moveing the mouse left and right, this was an intresting thing to do because in my previus Unity project, rotation of player was done by keys, and at first, i found that my old knowlege of this put a limit on how much i could rotate with the mouse, but figured out how to put no limit on rotation.

I have also put collitions on my player and starting platforms, and figured out that useing a "Mesh colide", instead of box or capsule colide to be more effitiont, though i will admit i dident realise there was a mesh colide before, learn something new every day.

With a basic player made with movement, i am just one step away from working on fully developing my Environment/levels. The last obstical on my path is to make difrent prefab movements into my platforms, such as some haveing longer/shorter rotate patterns, set movement paths, and other movements i can come up with. 

This will make developing the levels faster in the long run by allowing me to drag and drop my platforms and obsticals into my levels without haveing to mess with the code in each one. I could do this with a public Flow machine but this would coz and issue when wanting to make small ajustments to movement in singuler objects.