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landscape design

A Tresaure finding game
A downloadable game

After many hours of discussion, we have decided to make a treasure finding game that challenges the player to find the treasure on a complete random generated land. The player needs to use the hint we provide to find the game.

today's Devlog will guide you through our design about this random place.

On the theme level, we want the player to have an adventure in a place that is out of the city, close to nature. From a technical perspective, we need to auto-generate such a level to provide player non-repeat gaming experience. with these two requirements in mind, we conclude to set our art style as low-poly.  This style also allows us to easily find the asset in the online store and hire people to do such art at a lower price. now let's dive into our design process.


these two sketch shows that we set our landscape as roughly 4 layers. ground layer, rock layer, mountain layer, and grass and tree layer. we also decide to generate the entire world layer by layer, and then we start some coding on the grey model.

Now, everything looks very alive. 

Thank you for reading this Devlog, hope to see you soon.

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