Posted February 24, 2018 by BRAINOS
Status report:
I know I've been quiet for the last year or so. I've been working hard!
SP2 is rapidly nearing completion - it's about 88-90% done already! Here's a few screenshots that barely even scratch the surface of the depth in this game. The world is almost entirely finished, with only two distinct areas left to do. The screenshots don't even cover all of the areas added since the last video. Here's a breakdown of what to expect on the station:
Gameplay has also been steadily updated with several different weapon upgrades, an all-new weapon equipment menu and a completely new mission log feature. Storytelling in this game is done through brief sections of dialogue and reading crew logs, as well as Portia's mission log. I'll just go over a few of these key points now:
The weapon system: Complete overhaul from the last game. Gone away is the basic, "here's a mag extension" or the "here's a fire/ice weapon" system. Portia's weapon this time around comes with three slots for additional modules, and each module changes the properties of her weapon in some way. Weapon modules are found around the station.
The mission log: Not even touched in the original. This is some new stuff for the series, it's simply a journal that Portia updates as she encounters different xenoforms or notable events happen. Since Portia is very focused and reserved during her mission, an easy way to get insight on her thoughts and feelings is to read over the journal.
Technical aspects of this game are leaps and bounds ahead of the original, with a higher resolution and 60 fps framerate, and the palette restrictions are gone entirely. 60fps is exactly what the original needed - it doesn't just mean smoother graphics, it also means tighter controls with double the precision.
If anyone is interested in a demo, please message me and I'll be glad to send one.