Posted May 11, 2021 by GamexStudio
#release #release announcement #incremental #4x #strategy #simulation #civilization #apocalyptic #post-apocalyptic #indie
Bugfixes:
- Fixed an issue where old saves sometimes didn't start the new mechanic of "idle citizens have a negative impact on happiness"
- Fixed an issue where running the game from a shortcut would fail to start the game (White screen). The game will now run properly, but not that if it is not fired from Steam client, any achievements7overlay will not work properly
- Fixed some issues with certain things being hidden when they shouldn't (health, productivity..)
- When saving game will now securely encode all data, which will ensure that certain characters (Russian/Chinese) won't break the game saves on load
- Sorted a lot of instances where assign and build buttons wouldn't properly update/disable
- Sorted several issues where health, productivity or citizens information didn't update in the top row
- Objective for upgrading the mining plant will now work even when upgrading the second plant
- Public jobs will now properly show up if the first building is built while there
- Fixed several bugs in manage plans view, where it wouldn't open sometimes
- Fixed some issues with certain views opening up too early
- Fixed some issues where notification board items could overlap
- As explorers find scavengable resources, these will properly update immediately
- Fixed an issue where some achievements wouldn't properly copy over data from old saves
- Added additional prevention of deleting some of the first tank parts
- Fixed an issue where randomize wouldn't fill the whole formation
- Notification board will properly clean up when loading a save
- Fixed an issue (hopefully) where corpus could allow more tanks than possible
-Fixed an issue with randomizing formation to better position tanks
-Fixed some inconsistencies with knowledge generated from teachers and researchers
DISPLAY:
- Fixed a ton of issues where buttons/UI parts in various languages would not display well
- Made design of tank bars more consistent with the new UI
- Improved clarity of what you own/don't own in Research tree
- Fixed some issues where animations would show over popups
- Made “change speed” icons clearer, to indicate the feature better
- Improved display of yes/no icons
- Improved display of research details popup, and their costs
- Fixed an issue where all research upgrades could show that “this building is not affected by productivity”
- Added tooltips to all active skills in combat
- Improved parts of combat display to make it clearer
- Changing teacher amount will now immediately update researchers information
We are super happy to have a stable 1.0 version out, but this is not the end :)
We are already planning and preparing a new set of major updates, which will be coming out in the following weeks!
You can follow
our short-term roadmap here:
https://www.simpocalypse.com/roadmap
Discord: https://discord.gg/NPX8NzXFxt
Twitter: https://twitter.com/GamesGamex
Facebook: https://www.facebook.com/GamexStudioGames/
Youtube: https://www.youtube.com/channel/UCI7icz5lnG3ZejP-PKoUYPQ
Steam (full version):
https://store.steampowered.com/app/1351500/Simpocalypse/
*Media/ YouTubers/ Bloggers / Streamers:
Interested in showcasing SimPocalypse to your audience??
Feel free to reach out to rok@gamex-studio.si and share a few words about your audience, traffic/views when requesting a Key.
More materials about the game:
https://www.simpocalypse.com/press
We wish you lots of fun playing the new version of SimPocalypse, if you like playing it - make sure to share the word out with your friends - every mention helps us a lot! ;)