Posted May 11, 2021 by Gomorrah DotD
Epilogue
Welcome back, future ghost slayers! This is the last entry of this chronicle of DevLogs. After you have finished reading this, we will have moved on. However, the chances are high that at some point some of us will take this vertical slice, a demo so to speak, to use as a blueprint for the development of an actual, whole game. But no promises!
Let's celebrate the last 10 weeks off with this last DevLog. Without further ado: It is DEVLOG TIIIME!
End of the Unknown
Yep, that's it. We are very proud to deliver this demo that we have worked on for the past 12 weeks. Having a small team of 5 people (2 Programmers getting whipped and tortured by 3 artists) getting this far and releasing this state of the game feels honestly pretty damn amazing. But at the same time, everything gets contrasted by the feeling that now it is over. As stated in the beginning, I'd love to work on this game further and we will have the opportunity to pitch the game for another group project. Whatever the outcome will be, it won't be the exact same development team this way or another, sadly. But let's hope for the best!
With that being said, we want to say thank you to everyone who helped us along the way.
Special thanks go to Raphael Serra Mock who helped us out with the Sound and Music, to Emil De Paepe and Brecht Lecluyse who gave us weekly feedback and lastly to you guys who anticipated every DevLog and kept us going! Also thanks a ton for the last-minute feedback who pushed us in the right direction. Thank you all so much!
I really enjoyed writing all these DevLogs, making them fun and recap everything we have done. I hope it also sparked joy for you.
Thank you.
Steven "Gomorrah" Serra Mock
Peace Out.
Dev Is Time Is Life
Ending Unlocked:
Happy [R]elease