Posted May 10, 2021 by Najee Nightshot
During my time reading Death of level design by Andrew Doull gives great insight on games and a deeper perspective of how the gaming industry works. The breakdown was amazing to read I never really understood how much work goes into making a game I learned about a new company that uses their development team project offset to create a engine only they can use to make great. Gameplay and visual effects the article also mention other words I don't really hear to much words like speed tree images, procedural content, pcg, clock punk, I actually had to read to get a better understanding of the words overall I believe. Andrew Doull has done an amazing job writing this article and I recommend anybody that is pursuing a game design career to read this article it can help others get a better understanding as well.