Devlogs
Devlog: Day 2
Posted May 10, 2021 by bwdevel
#gamejam #level-up circle #pico-8 #gamedev
Today is the second day in a row that I've gotten a late start in the day. That puts me at 100% late starts in the jam so far. I ended up starting after dinner and have gone for a few hours and have been quite productive in the 4-6 hours I've put in today.
Planned work for Day 2
- Level management system (completed) - I wanted to create a more elegant level generation using loops and tables
- win/loss state for a level
- proper enemy queing/tracking system
- difficulty curve for level advancement
- restart game for lost levels, advance to next difficult for win states
Unplanned tasks for Day 2
- Sound effects for player actions (completed)
- wrong element hits mob sound
- switching between elements
- Level over states (completed)
- Level win state that advances the difficult
- Level loss state that advances to a new game
- Highscore system (in progress)
- UI elements for spell selection (completed)
- Resource management (completed)
- added response to HP loss
- added mana regen as well as mana checking/expending for spell casting
Planned for tomorrow
- State machine to manage all states of play
- Title screen
- Help screen
- Level over
- Game over