Posted May 09, 2021 by Root
So, the first iteration of the Shell monster had a lot of issues. It was too hard to figure out it's behaviour without reading the game's description and even then, it was very hard to deal with it without getting one shot killed. On to of that, the original idea of having to remove the shell before you can damage him was totally lost.
So I decided to change the Sheller's behaviour.
And a few more things to make the game a little easier:
This will make it stop it's jump a little sooner so it doesn't stay dangerous while very slow.
The purpose of this is to make the first waves easier to handle for new players so the game is a little easier to learn.
Healing a % of missing hp made it impossible to fully heal. If your regeneration doesn't heal at least 10% of your max hp, (which should only happen at high hp or low regeneration level) you will gain that amount instead.
Having a little more range should make it easier to hit something without getting your face into it. In my experience, it also makes the spin a little easier to manage.