Devlogs
First Patch
Posted May 09, 2021 by SCPT
First Patch Note:
I've had some people play the game since release, who notified me of some bugs that need squishing. The following issues have been fixed.
- Fixed an issue where Null would get stuck inside Ed before the sheep puzzle.
- Fixed an issue where Null could walk out of bounds in Lumen City.
- Fixed an issue where Etus would reset dialogue in Storage and Containment.
- Fixed a bug where Null would appear twice in Ed and Lue's house.
- Fixed an issue where the True Ending would always trigger no matter what.
- Removed the ability to completely skip the final boss fight by pressing the L on the keyboard.
- This was used during development and not meant to be in the final build. My bad.