Devlogs
Rogue Gemini v03
- Added some "roguelike-y" items to the arenas that are pretty fun, and now replace the levelling system.
- Also tweaked rolling to be more like Berserker's Descent and less clunky, it feels pretty good now.
- Also added dismemberment to most enemies, which looks pretty great.
- Also improved gamepad controls (no longer snaps your character direction to camera when using a gamepad, works more like a normal action game.) To better work with that, I also changed the launcher input to be back-forward-attack instead of back-back-attack.
I also started working on online multiplayer, which is going great so far. Not playable yet, but likely will be in a couple months!