Posted May 09, 2021 by Spaghetti_Sauce
Welcome back to another thrilling DevLog for Isolated...
This week we're talking about graphics, particularly focusing on the player and introducing some graphics for a skeleton. To start this week I was working with a placeholder graphic for the player which was just a basic human looking sprite.
The next step in design was to create an 8-way movement for the player. This required making sprites to look in all of the moveable directions for an isometric game. This took a lot longer to do that I'd like to admit, but with the beauty of design many of these sprites could be mirrored and just be coloured in a different way to give the appearance of looking in another direction.
Thanks for reading!