Posted February 23, 2018 by gmx0 (Neo Generation Games)
When I first prototyped Lagomorph Reversal, it was 6-7 years ago. It was for the Experimental Gameplay Project with the theme OFFSPRING. It was originally posted on Game Jolt (and I plan to update it there also) and languished there.
There was gameplay, but no game over state, no way for the player to lose. It was essentially a mechanics demo.
Now, thanks to the Resurrect an Old Project Etc. Game Jam, which I host, the first updates after half a decade finally have arrived.
A list of updates:
A Game Over State
Heightened Difficulty
More Robot Enemies: Tripod, Nanocore
Better AI
Terrain
Capture the Points Gameplay
There's still a lot to be done, however. I am planning:
More Weapons
More Bunnies: Farmer, etc.
More Robot Enemies: Spider, Sniper, Corruptor, etc.
Structure Construction
Level Progression
Title Screen
Local Co-op Gameplay
More Levels
And more!
I am hoping to add enough content to the game to make it worthy of Steam.