Posted May 07, 2021 by G̸l̸i̷t̴c̶h̸e̵d̵ ̷J̶s̵o̷n̴
This weekly v0.2 update brings in a lot of features, changes, and bug fixes.
New Features:
Changes / Nerfs:
Bug Fixes:
In Detail:
Nerfs in detail:
Boss Rounds: From the three cards chosen in each boss round, one will be the elitification of a tower that has been placed down. If no such tower exists, a hazard takes its place. Towers do not transform into elite version during boss rounds anymore, and instead only the towers that have been elitified will have that property, but said property remains even on non-boss rounds.
Elite Pulser: The elite pulser no longer has global range and instead, simply gains 3 times the normal bullet distance. Still a powerful tower, but not as game ending as before.
Meteor Storm: It will now spawn slow and gain momentum moving downwards. This should make it harder to get sniped by it.
Hazards: Hazards no longer work with modifiers. Having a hazard is difficult enough, no need for extra modifiers on top.
In case you find any more bugs / glitches or have in general additions for the game (towers, modifiers, perks, ect), let me know and I'll consider adding them to the game. Thank you for your feedback!