Posted February 22, 2018 by acvarium
#godot 2.1 #opengl
I made a hasty decision in the beginning of development of this game, selecting the latest version of Godot 3.0
This decision narrowed my potential audience.
By the willful and painful decision I rewritten everything that has been done so far and even improve the game. And now we have version 0.4.0 that has to work on any android devices that support OpenGL ES 2.0 and higher. The same with Linux, Windows and OSX versions.
The HTML5 version is a bit behind
The AI has now features.
Also few bugs was fixed.