Posted May 05, 2021 by AoDLegacy
#Weekly Devlog #Progress Report #Sprites #Battleback #Lets Play #Streamer Highlight #Monster Design
Hey all, I'm here with another devlog! Things have been shall we say, 'a bit crazy'. On Sunday I had my first ever unprompted playthrough on YouTube live happen, courtesy of d757gaming. He had lots of cool things to say, and I'll be working through the feedback in the next couple weeks.
Then on Tuesday HawkZombie streamed the game as well, it was a great time and it also helped a lot with even more feedback and perspective.
I'm continuing to make progress on the battleback I showed last week, and am working on the sprites for Morgan and Wina still. I'm quite a ways off from having walking sprites in game but I'm getting there.
I've also been working on a few things in the engine, such as messing with XP and Gold amounts, and probably the next thing to do will be doing some rebalancing work. I also experimented with an enemy sprite for the first time, and it's one everyone knows and dearly loves. I'm sorry, I couldn't stop laughing as I said that. Here's the Boiling Crawler WIP design. I'm not totally on board with him, I'm going to try something else, but I wanted to share it all the same.
I do want to state while I'm here that my intention as a developer is to create challenging experiences both in story and in gameplay, and I mostly aim toward making an experience I would be happy with. I understand the need for my vision to be balanced with the Player's, so getting to see how people feel about it is incredibly important to me. I encourage you all to forward any feedback to me, I love hearing what people have to say and it really does help me focus on issues that need more attention.
Last bit of news: I've talked with an artist who I think will be a good fit for the style I want to go for in Tears of Morganna for character and story art, I don't believe they will have something for a little while however. If all works out with them, I'll be requesting more from them and featuring what comes out when they are done. They'll probably be the one I contact for the final Titlescreen art as well.
With all that said it's time to shift gears back to main project work, but I'm going to prioritize getting stuff made for you guys next week for you all to really dig into. I hope you all have a great day!