Devlogs
Version 0.23 Release
Version 0.23 is filled with various fixes and improvements. Most notable is the new gun-based battle system. There are also various QOL improvements and bug fixes of all sorts.
The full update list can be found here:
4/20-26
- Put together most of the battle system. It's gun based, shoot your foes to oblivion and avoid being defeated yourself.
- Added sound effects and damage numbers to battle.
- Tweaked a few more of the battle mechanics. Firing Bullets drains your stamina. This gives the gameplay more of a stamina management aspect.
- Damage dealt in evasion switch is lowered to 70%. Damage dealt during defense mode is lowered to 50%. Nerfed offense mode damage to +25% instead of +50%.
- Nerfed the amount of stamina (from 5x fatigue to 3 x per)
- 0 stamina results in less damage dealt during battles. (20% les)
- Firing rates and reloading times now come into play during combat.
4/27-29
- New enemies. This will be expanded upon later.
- Added stamina regeneration to the combat.
- Placed in the new battle system and worked out a few kinks.
- Fixed an issue where potions would not get consumed properly.
- Made the enemies a bit harder to defeat in the Cavern and Beach stages.
- Updated status screen so that you can see your current level cap as well as current level.(in red).
- Further tweaked some elements of battle.
- Added new enemies in the other stages.
- You now gain small amounts of experience towards your training level by defeating enemies.
- You now gain small amounts of alchemy experience by recycling items.
4/30
Extended the story further.
P.S. - Don't forget to join the Hom Factory discord channel so that you can keep up to date with all of the new content as it is created.
- Ren