Posted February 22, 2018 by Erda Enos
Vya People!
I have been thinking how much time passed by and Leodetable Institute progress has became slower and slower. Reason? Because I’m trying to learn how to use Unity the harsh way and taking part time jobs since my freelance weren’t as good anymore. I’ve got no enough time to work on it. It’s getting to effect my health too. These unfortunate situation had forced my hands to delay LI’s release. I will announce the new date of release later on.
To be honest, at this right moment, I have a setback at unity’s programming then thinking to return to RPG Maker again (since I’m more familiar with RPGMkr logic, you know, that one I used for the demo) just so I can finish making this project alone. There is a possible way to “remaster” LI with Unity after I’ve done with the first release. I love Leodetable but I love more to deliver the result of five-years-obsession and restless nights to you right on time. Changing game engine won’t stunt any features I’m planning to include although only a select OS will be able to play the game. (Blame RPGMaker)
Forgive me for hiding this for a long time. It’s hard for me to admit my capability to use Unity is only partial and my effort in it had wasted the schedule I’ve made. As stubborn as I am, I finally realized what I did was ridiculous and reckless.
In conclusion, LI’s going to be returned to RPGMaker engine for the first release. For this moment, Windows 7, 8 and 10 (as long as your computer can use OpenGL) are able to play Leodetable Institute.
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Moving on to technical issues. The doubled face which sometimes pop-up mid-events are from overloaded pictures. The RAM used is running from 3.5 Gb to 4.2 GB after we enter an hour playtime strike. It seems there's several memory leaks from the projects because I'm using Moghunter's plug-ins without their 'memory controller'.
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For next couple weeks, I'm going to edit the demo section to follow the latest edited scripts and controlled CGs. Also, since my blog in t*mblr has been refusing to upload any posts, I'll be moving every updates here instead for now. These updates were often short and usually weekly on Tuesday/Thursday.
Aaaand, that's it for this log!
May the stars bless your path.
Major Update Summary is here again! October 2017 - February 2018
Story Progress:
Character Sprite:
Map Painting :
Battle Game-play (Under Balancing Progress)
Trigger Buttons and Other Interactive Conditions *Re-evaluated*
Mini-Game/Puzzle *Re-evaluated*
BGM Completed *Under Revision* SAMPLE
SFX *Under Revision* 60%