Devlogs
why?
I removed some bugs including an issue with the movement scheduler that caused self-intersection when turning quickly. I fixed some more stuff and added two new skins I think. I also fixed the exit function so it actually does a soft exit instead of crashing intentionally (: Plans for the future because I have no life:
- Custom skins (preferably persistent, but I'll see what I can do
- Dynamically calculated delay value to make sure that lag is never an issue
- Single player mode
- Big changes in the back-end to improve performance
- Add some settings/customization things maybe
- idk, there's only so much that I can do with the Python turtle package, but unity takes, like, two whole minutes to open. Maybe I'll make tetris next who knows its a mystery