Posted May 04, 2021 by anchorlight
#critical patch #qol
You’ve all been asking for this, and I finally half delivered. More lighties, more buyies, less collidies.
This update focused on motion sickness, and during a stream with RambleHouseGames, he explained in a heartbeat what was happening to my character model to cause the constant spinouts. The solution– a single checkbox. It worked. I was livid.
I cannot possibly thank him enough for this, so the most I can do is plug his Twitch. Go check him out on Twitch at https://www.twitch.tv/ramblehousegames/ !
In fact, I underdelivered a bit with this patch– he gave me two essential fixes during this stream, as it clicked in my head through a certain edge case in performance that I finally understood certain irregularities in how mouse input was being handled. I simply don’t have enough time this week to fix this, so it’ll be coming postjam when I start tearing apart the Project Cello source code to see what can be salvaged.
Also in this patch, some features have been added. I should have honestly expected this going into the game, but the complaints about nausea and motion sickness have been constant. Some features were added to the Pause Menu (ESC) to alleviate as much of this as possible.
Finally, one lovely accidental fix: the pause screen now looks totally different! If you play the 0.12 build that shipped on Compo day, you’ll see a menu that didn’t fit the screen at all. This was quickly scaled to a hideous in between in a post release patch because I didn’t have time to investigate. It turns out, it was set to the entirely wrong resolution for scaling, making all items larger than they should have been. Fixing this meant I had to restore the menu to how it looked in said 0.12 patch, which also gave me room for some of the Motion Sickness options.
I strongly suspect that this will be the last LD patch I release unless something horrible happens. I want to thank everyone that played my game up until this point and gave me valuable feedback that went into making my entry shine just a bit more (or in the case of certain areas, slightly less by reducing DOF).
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