Posted May 03, 2021 by Neil Sadie
The response this first week has been amazing!
I climbed in this weekend to start organising some of the messy code and replacing the save system with something a little more robust.
Cleaner code, some perspective and enough sleep meant I could implement one of the features that I just could not finish in the time for the competition. Randomized levels!
The first time you play the game you will get the ludum level, but there after it will generate randomized levels.
The other nice little change is that the water levels now animate when placing a windmill!