Posted May 03, 2021 by VKHunor@yahoo.com
This week was the first week of polish, we didn't add any new features, rather we worked on or fixed the ones we already have.
When you get hit or are on low health you'll notice some screen effects as wel.
The player color corresponds with the latest powerup he picked up. This does not only look very cool but also lets the player now what he picked up.
A lot of animations were improved or redone. below is the list of the animations that are changed.
We fixed the PostProcessing issue we had with our player and foreground. When the player did not have anything behind him he would blur in to the background.
All the menus were given a nice overlay to make it feel less boring.
The caves were given a make over. There are cool rocks hanging on the ceiling and some nice particle effects to really make it feel like a dark mystic cave.
We also tried to make the world feel more dynamic by adding wind to foliage and moving waves to water.