Posted May 03, 2021 by aaryte
Finally, a new gameplay element, mines! They destroy walls, trigger nearby mines and blocks, and they deal exactly one damage to nearby players and enemies. And they can throw players a bit.
Now there are some mines scattered throughout the published levels, to open passages, and as a player hazard.
I decided to cheat by preventing enemies from triggering the mines on contact, down in the hit-resolution code. The intelligent-enemy-mine-avoidance code was going too slowly - it needs more design. The red shooter enemies will still accidentally shoot mines though, and I kept that for now.
Other changes: