Devlogs
Build 4.8.032
Changelist:
- Fixed a bug where Mindguard did not remove fear effects.
- Updated Enrage and Mindguard to show "no effect" when an effect they block is attempted.
- Fixed a bug with examining weapons that doesn't mention bonuses at times.
- Healers now correctly heal or cure other party members besides the first.
- Adjusted damage potentially waking up characters in combat.
- Fixed an issue where rogues could not equip items when they had both primary and offhand slots occupied.
- Monster updates
- Added and adjusted partner creatures for several monsters to increase the chance of more diverse and interesting battles.
- Raised chances of item drops for several monsters.
- Updated all dragons to use their breath weapons a little less frequently.
- Adjusted some badlands creatures to be a bit more formidable.
- Increased the peril of facing perytions, wolpertingers, and wicked wyverns.
- Also made certain that wyverns are actually IN the game.
- Updated Mayor Blake's dialogue to reduce emphasis on bandits in the priory, which are not a quest but a nuisance.
- Updated Krishtoph's Crossbows to offer firearms as well as ammunition after the arms have been turned in.
- The Bazaar is out of attribute and experience touchstones, so sorry! Must be due to plague shortages...
- The Singing Mace and Triarchus now deal additional types of damage.
- Paladins can now equip magical foci.
- Updated thrown boulder animation for more frames and faster speed.
- Grammar and typo fixes.