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Automated game patching!

Skald's shadow (WebGL)
A browser game made in HTML5

Switched the camera script in the kinematic controller asset to cinemachine. Mainly because I'm more used to working with cinemachine.
I also added missing input handling as pre-requisite for implementing more actions and animations from the mecanim animation asset.
Lastly I added little bit of UI; a mini map.

Most importantly I learned how to use butler with ich.io uploads for upload via cli.
I also got into testing webgl locally with python server.

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