Posted May 02, 2021 by Brodie Farrell-Oates
Week 9 saw minor progress - mainly the introduction of the Universal Render Pipeline and 2D shading.
Also a door controller script and class to handle having door for the enemies to come through. The below example shows it set to a fixed open/close time, but it will be made to trigger from enemies in a collider zone for the final game.
Goals for this coming week include: