Posted May 02, 2021 by HarryHz
In this week's project update, the game implemented the basic movement of the enemy.
Gif picture comes from The Guradian Tower
Animation(Done)
Run and Dead, each state has unique frame animations with one direction.
Pathway(Done)
The enemy will look for the nearest way on the map to the red portal in the lower right corner. Players can use tower buildings to randomly place them on the map. The monster will not pass through the place where there is a tower building and the tower building cannot block the monster's path.
Next
Tower Building will be released soon...
Assets from: https://assetstore.unity.com/packages/templates/packs/tower-defense-2d-85612?locale=zh-CN#content