Posted May 01, 2021 by Nerwy
Content:
I also added some minor content:
Changes:
(QoL) Increased the timer between each wave (30s -> 120s) to allow the player to use the new crafting system, upgrades his weapons, swap weapons, etc, without being constraint by the time. The player can still skip this timer by pressing ‘X’
(QoL) Improved the collision mesh on ‘Vans’ and ‘Suvs’ vehicles to make them more easily climbable
(QoL) Made some improvements to the pickup system to be more reliable in all conditions
(QoL) Reduced the amount of particles from gunshot while aiming Note: More changes will be done to the aiming system to make it more useful
(QoL) Added a little notify when the player can’t pick up more of a certain item when he interact with it
(AI) Added more diversity on the run animation for the zombies
(AI) Zombies will now spawn less closer to the player and in a more compact way to avoid zombies spawning really close to the player in some case
(Balancing) Increased the speed of the player when he is slow down by a Zombie hit (150 -> 275; 400 is the default speed when walking) but Increased the Zombies range of damages (3-6 -> 5-7)
(Optimisation) Added missing LODs (Level of Details) on some objects
(Visual) Made some visual changes on the metallic surfaces
(Other) Changed the hitbox of the player while crouching, allowing it to go under small places where he couldn’t before
(Other) As the weapons, taking out and putting away a projectile now takes now less time (0.3s -> 0.2s) (This should have been changed in the last update but it got forget)
(Other) Removed the ability to switch shooting type on some weapons
Fixes:
(Crash) Partially fixed a problem which could lead the game to crash on some RTX 3000 gpus Note: The problem isn’t completely solved as this can also come from exterior factor than the game itself
Fixed some other problematic areas in the AI navigable zone
Fixed a bug which could cause the ‘weapons list’ UI to stay on screen in some conditions
Fixed some objects stopping the bullets when they shouldn’t
Bullet holes should now appear properly on the trees
Fixed a bug which could cause the zoom to accumulate when aiming and releasing fast enough
The zombies “aura”, which appear when a few zombies are left and get stuck, won’t appear anymore if the player is already fighting them
Fixed a collision which was causing the player to be unable to get inside some buildings
Fixed the collision mesh on the highrises to avoid getting stuck in the stairways
When the player respawn the game won’t anymore skip the wave he died in
Fixed a bug with the respawn system which could create errors in the code
Fixed issues with some weapons clipping through the camera while aiming
Fixed a bug which could make the weapon glitch if it was swapped at a specific moment of the reload
Fixed a bug with the reloading timer which could go negative after interacting with the workbench
Fixed a bug with the ‘hide weapon animation’ not playing correctly when interacting with the workbench
Fixed a bug which could create errors in the Weapon System under some specific conditions
Fixed multiple bugs with the ‘Weapons Upgrade’ UI
Fixed a bug with the pickup system which allowed the player to get items when they, in theory, could not