Devlogs
More Bugfixes & Balancing - Update 1.2.1
Balancing
Hoping these will be the final changes for the jam.
Items
Neuroplasticity
- Changed spread multiplier from 210% + 25% * bullets to 1.875 * 0.95numberOfBullets
- Decreased damage multiplier from 70% to 65%
- Added fire rate multiplier: 135%
Meditation
- Added recoil multiplier: 95%
Adderall
- Reduced damage multiplier from 115% to 110%
- Reduced mining speed multiplier from 135% to 130%
- Reduced fire period multiplier from 92.5% to 80%
Forceful Interjection
- Reduced damage multiplier from 110% to 105%
Lethal Brooding
- Reduced damage multiplier from 120% to 115%
Enemies
- Armed individuals now have significantly increased spread, fire rate, reload time, and clip size was reduced from 9 to 7. Significantly increased recoil and reduced damage from 0.5 to 0.25.
- Individuals health increased to 5
World Generation
- Increased chests per generation from 100 to 105
- Increased ammo boxes per generation from 100 to 115
Bug Fixes/Quality of Life
- Sparks no longer appear when shooting an enemy
- Light will properly return to mouse position after firing
- Reduced initial mining speed from 1.5 to 1.48