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Chasing down a bug exclusive to HTML5 export

TriHard
A browser game made in HTML5

Still trying to resolve the last major known bug which causes the game to not detect that all blocks have been placed and to spawn the next one. Seems to only occur on HTML5 exports, yet not on the debug HTML5 version on my machine.


I'm thinking [hoping] it's an issue with how godot triggers timers [I've isolated the issue to this section of my code], so I've changed the mode from 'idle' to 'physics'.


Please give it a play and leave a comment if you have issues. Join the discord if you want to continue to help test- https://discord.gg/wsmSfeu

Files

  • TriHard_html5.zip 22 MB
    Apr 30, 2021
  • TriHard_linux.zip 32 MB
    Apr 30, 2021
  • TriHard_win.zip 31 MB
    Apr 30, 2021
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