Posted April 30, 2021 by Stopsignal
After having cut down lots of things for Ludum Dare, this update brings them all back, so i can finally call this project finished. I might still update it with more things, but now it's feature complete. These features include
-Difficulty curve: Dynamic spawns of bushes, loot , and enemies, making the game be easier at the start, and harder at the end, instead of just flatlining the whole way.
-New enemy: gun pig. These will kill you fast if you aren't quick at dodging. Stealth becomes even more key at later levels because of them.
-Small textboxes telling you what to do at the start, as a tutorial
-Fixed the AI of normal enemies, as it was really prone to bugs, and some crashes.
-Now the Partner follows you in critical missions. It's decorative, but important- you are supposedly going *through* a dangerous area, not robbing them.
-Made missions harder.
-Last mission made even harder, but made sure you'll always have enough firepower.
-Now you won't need to babysit the bars while travelling, the game will automatically pause for you.
-Fixing crashes and bugs.
Now, to port it to HTML5! Wish me luck!