Posted April 30, 2021 by PG-Dev
Hey everyone, welcome to another Myrrha devlog.
This one marks our final week of production. From here on out, no new features will be added, and we'll focus purely on improving what's already there.
With that said, let's get into the changes:
Art!
A ton of visuals have been adjusted, tweaked, added and finalized, all contributing to a much more lively looking swamp pond than you're used to. From shaders to lighting to models and textures, it's a serious glow-up.
Besides plants we've also finished the other swamp denizens!
These improvements aren't just limited to the playable level either, even the title screen and menus got a fresh new look.
Programming!
With the remaining game features implemented, you'll find that the game has a lot more going on now. You might've guessed from the title screen up there, but...
We've got scores!
You'll now be able to keep track of your high scores and brag to your friends about them. They're locally saved on your device so you can close the game down and they'll still be there. Only the 10 highest scores are tracked so stay sharp and stay on the board!
In order to give you a better shot at getting those top scores, we've also given Myrrha a new way to throw fruits. She can now lob them into the air to knock away fruit above her. Combine this with the usual straight throw, which requires tighter aiming and timing but has more range, and you'll have an answer to every situation.
But as you might be aware, falling fruits aren't the only airborne threat:
The flying snake is now fully functional! You can use either lob a fruit at it to scare it away, or you can hit its poison projectile with a fruit to destroy it. Either one of these methods will prevent the snake from destroying a precious lily pad.
And then, last but not least,
Particle effects, sound effects and some nice background music have been added to really make the game feel alive and complete. These particles were shown off in previous devlogs but now they're actually being used in-game. You might be able to catch a glimpse of some of the particles in these gifs, but the game has many more. You'll just have to play it for yourself to see and hear all the cool details!
And with that, this devlog comes to an end. We've still got some kinks to iron out and numbers to tweak, but the game's almost complete. Stay tuned for the final few updates that'll make Myrrha as smooth as possible to play.
See you then!