Posted April 29, 2021 by BirdmaskStudio
#Development Notes
Took the first version of the active camera from yesterday, and changed up the way it did things in code. Now while the behaviors on the surface seem similar, I have much, Much more control over them.
Also the camera now has multiple ray checks on different parts of the players body to check wither or not the view is blocked. If all rays return as negative, then the camera will zoom in. This stops the camera zooming in when the character is only partially obscured.
So yeah, feels a lot better, plays a lot better. With the camera done, next on the list is the character art. I'm going to miss the proto Diny design, but it's time to push for the final look.
29th April 2021 Development Notes:
Future Task: