Posted April 29, 2021 by sunraymanz
After few months passed, now it's time for lil'Mao.
I present to you the "Come-back update" (Note:spend 4 days for this update)
Changelog :
-Add temporary status UI for show status value which will be calculated in Boss stage(just for monitor for now).
-Add & edit BG : make castle appear when in boss stage and etc.
-Add pop up text to notice player that the fight begin
-Improve HP Bar for both player and boss in Boss stage(also mini icon).
-Learn & Draw Soul flame icon from scratch.
-Improve Soul Bar(add Soul flame icon) for easier to see how much souls are collected and to be collect before Boss stage.
-Edit Boss movement and rebalance status(not balance yet but better!).
-Some bugs fixed, etc.
To do:
-Add more random stages to make it more varied.
-Add Boss & player moveset.
-Edit player movement animation
-Add status UI to show value of each status
-Deploy some content to make repeatable value (like you get stronger every time you die or kill boss up to soul you collect )