Posted April 29, 2021 by SovereignCharm
I added the basic enemy this week which the player can shoot and kill. This was fairly easy as we'd covered it previously in a series of practicals and exercises. I downloaded some basic enemy sprites from the unity asset store (Link).
These in particular have counterparts, and associated animations which can be used to create other enemy archetypes and show what they're doing (dying, attacking, walking.) I ended up adding:
Feedback:
"What's your plan for creating some difficulty here?"
"How's that going to change the basic way you currently play which is just spam shoot as fast as possible (and maybe run left/right alternately)"