Posted May 05, 2021 by ybae
Successes (What went right)
1. Cohesive narrative:
We spent a lot of our time to weave all the scenarios together, making sure that the flow from each levels to the next went fluid. By creating small tasks per level, the player can also enjoy the different set of goals that are part of the real-life farming process, starting from tidying up the field to keeping track of harvesting times for different crops.
2. Visual aesthetic:
We both love the simple bit-map look of the game, as it goes well with the mass-produced big farming field and the workload that seem endless. We tried to simulate the farming experience as much as we can, by adding different situations while farming into each levels (ex. Lvl2, with crows picking at your crops, and lvl3, with sheep roaming across the field). Also, the player's goal is to try and beat her highest score, so the repetitive playing action matches the mechanical ways each level is developed from.
Failures (What went wrong)
1. Lvl1:
2. Lvl2:
3. Lvl3:
Lessons Learned
Future Development
For future, we'd like to develop level 3 further as it is the ultimate level of the game, in which the player tries to get the highest score by collecting crops.
Specifics: