Devlogs
Hyperthread is LIVE!
I'm really excited to share this game. Looking forward to working on it more in the future, but right now I want to finish up Pawndamonium since it's like 99% of the way done :) Would really love to hear your thoughts on the game as it is so far!
Some of my thoughts for the future of Hyperthread:
- Roguelike progression across multiple battles, choose your path like Slay the Spire
- Many more quirky and interesting enemies to encounter
- Earn/purchase new buttons that affect gameplay
- Gameplay gets more complex and the numbers get BIGGER!
- Different weapons: faster shot speed, multishot, more damage
- Enemy reactions: shields, change phases
- (MAYBE) enemies shoot back and you need to avoid the bullets with your mouse
- More complex clicking puzzles to earn more points!
- More visual effects!
- General zane
Files
hyperthread-win.zip 28 MB
Version v0.04
hyperthread-mac.zip 38 MB
Version v0.04
hyperthread-linux.zip 44 MB
Version v0.04
hyperthread-win.zip 28 MB
Version v0.01
hyperthread-mac.zip 38 MB
Version v0.01
hyperthread-linux.zip 44 MB
Version v0.01