Posted February 19, 2018 by Albert
#devlog #indiegame #day1
After 1 day of laborious research I finally created a stable car, those wheelcolliders sure are difficult to adjust but will give some awesome results with little coding. If you are also interested in car physics here are two excellent sources:
Theory behind car simulation (with examples and calculations)- http://phors.locost7.info/contents.htm
Stabilizing your car on Unity - https://forum.unity.com/threads/how-to-make-a-physically-real-stable-car-with-wh...