Devlogs
Small Update
Posted April 27, 2021 by EpicBunny
#small update 3 #small update #bug fix #UI fix
This is another quite small update
- Added support for 16:9 ratio UI scaling, those on 4k or 360p monitors can now enjoy the game a lot better!
- A "Work In Progress" Pre-Load Settings screen with 2 options (brightness, master volume)
- currently brightness isn't working and i'm looking for a workaround
- will be adding a "fullscreen/windowed" setting to start and the game can default load as a "launcher" in a small resolution window
- Played with fog settings, it's a little more dark outside of fov but should be lighter around the player.
- Added a "neutral" final ending subtitles and added more/changed some default dialogue including first death/first win on spawn dialogue
- Added a button on main screen that opens the Developers Twitter on your default browser: https://twitter.com/eqicbunny
- Fed The Hungry a leg of chicken. He liked it, but he still ate my hand?
Known Bugs:
- Paros is sometimes sinking into the floor unable to charge the player
- Paros sometimes spawns in a light and kind of just screams
- Boss is still super clunky, most of the attacks are placeholders for a more metaphor heavy experience
- PhoneUI seems to not drop app thumbnails to the next row on higher resolutions, all the apps are still useable even if they're off the screen
- Sometimes "Pickupables" fall through floor on place down
- Sometimes enemies knock the player into the sky, because there is no physics player tends to just hang out up there.