Posted April 26, 2021 by Ray
#coding #Game engine #learn #Minimalist #Open Source #programming #raylib #tool
April 2021, it's been about 4 months since last raylib release and here it is already a new one, this time with a bunch of internal redesigns and improvements. Surprisingly, on April the 8th I was awarded for a second time with the Google Open Source Peer Bonus Award for my contribution to open source world with raylib and it seems the library is getting some traction, what a better moment for a new release? Let's see what can be found in this new version:
Let's start with some numbers:
Highlights for raylib 3.7
:
rlgl
module for greater abstraction level. This suppose an important change in raylib architecture, now rlgl
functionality is self-contained in the module and used by higher-level layers (specially by core
module), those upper layers are the ones that expose functionality to the main API when required, for example the Shaders
, Mesh
and Materials
functionality. Multiple rlgl
functions have been renamed for consistency, in this case, following the rl*()
prefix convention.RenderTexture
and Shader
API allowing the user to manage fbo and distortion shader directly. Also, the new rendering mechanism supports instancing on stereo rendering! Check the updated core_vr_simulator
example for reference!
Load*FromMemory()
option to all its supported file formats but music streaming was not supported yet... until now. Thanks to this great contribution by Agnis "NeZvērs" Aldiņš, now raylib supports music streamming from memory data for all supported file formats: WAV, OGG, MP3, FLAC, XM and MOD.
Beside those key changes, many functions have been reviewed with improvements and bug fixes, many of them contributed by the community! Thanks! And again, this release sets a new milestone for raylib library. Make sure to check CHANGELOG for detailed list of changes! Hope you enjoy this new raylib installment!
Happy gamedev/tools/graphics programming! :)