Posted April 26, 2021 by pancelor
I’ve had dinner and a long break; now that the pressure of the jam has passed I’ve noticed a couple major bugs; here are the fixes!
dying at night was supposed to process every second, not every player input! whoops. should be much more lenient now
basically the opposite problem as above. it’s easier to scare away the ocelots now
an annoying bug I’d noticed before but didn’t know what was up; fixed now. (if they failed to move, they would drop their tool) (this caused some softlocks)
frame 2 already existed (I made it during the compo) but it wasn’t showing up ingame because of a bug
simple graphics bug when you win